Keycue 8 7 – Displays All Menu Shortcut Commands Minecraft



Some, but not all, of the controls can be reconfigured in the options screen.

Hey All, I know this has been discussed before, but I'm trying to get a big list together that has a bunch of helpful keyboard/mouse/both shortcuts for some newer players. Here is what I have so far. Let me know if there is anything else you use while playing vanilla. F2 = Take Screenshot. F3 = Debug Info (includes coordinates). This is all we have in our Minecraft Console Commands and Cheats Guide. If there is anything else that you would like to add, let us know in the comments section below! We check out 7 known & unknown keyboard shortcuts in Minecraft! » Subscribe - » Facts & Lists Playlist - https://www.youtube. Adds items to the targeted player(s) inventory. Multiple items of the same type can be given by specifying an amount, and some characteristics of the item can be changed by providing the optional data argument. You can also add CanPlaceOn and CanDestroy data tags to items through this command. Displays help related to commands. Fix corrupted icons and shortcuts in Windows 7/8/10. To show icons faster, Windows caches them into a file. This special file contains icons for many apps an.

Menu

Movement

Mouse

The mouse controls turning and aiming.

Keyboard

WForward
SBackward
ALeft
DRight
SpaceJump
ShiftSneak

Double-tap the “Forward” key to sprint.

Flying

In Creative Mode, double-tap the “Jump” key to fly. When flying, press “Jump” to move upwards and SHIFT to move downwards.

Mouse Buttons

Left Button

Keycue 8 7 – Displays All Menu Shortcut Commands Minecraft 1.12.2

The left button is used hit things - i.e. to break blocks or attack an enemy. It will use the item you are using in your Main Hand.

Right Button

The right button is used for a lot of things:

  • placing blocks
  • using certain tools (hoeing farmland; shearing sheep)
  • firing bows (hold to build power, then release)
  • throwing missiles (eggs, snowballs, splash potions)
  • eating and drinking
  • using the item in your off hand
  • operating buttons and levers
  • opening doors
  • accessing containers (chests, furnaces, brewing stands, etc)

When you click the Right Button, it can be a little bit difficult to predict what will happen.

  1. If your crosshairs are pointing at something that can be used or opened, such as a switch, lever, door or chest, then that will be used or opened.
  2. If you are holding an item in your Main Hand that can be used with a right click, that will happen. Examples:
    • firing a Bow or throwing a Snowball;
    • using a Hoe to create Farmland or a Shovel to create a Grass Path;
    • placing a block
  3. If you are holding an item in your Off Hand that can be used or placed, than that will happen.

TIP: To place a block against a container, you can hold down SHIFT whilst right clicking, otherwise the container will be opened.

Inventory and Toolbar

Keyboard

EOpen the Inventory
QDrop the item in your hand on the floor.
Ctrl QDrop a whole stack of items on the floor
1–9Select an item from the Toolbar
FSwap the items in your Main Hand and Off Hand

Main Hand and Off Hand

Your Main Hand is the one contolled by the Left Mouse Button - this will usually be your right hand, but if you prefer to be left-handed you can change this in the Options screen. You can place an item in your Main Hand using keys 1–9 to select it from the toolbar.

Your Off Hand is your other hand. You can put an item in your Off Hand using the Shield Slot in the Inventory screen, or you can press “F” to swap items between your main hand.

TIPS:

  • Open the inventory if you want to click outside the Minecraft window (e.g. to look something up on this website) without pausing the game.
  • It's a good idea to change the 'Drop' button to something further away from the movement keys: it reduces the risk of accidentally throwing your stuff into lava.

Mouse controls

Minecraft

The middle button (if you have one) will Pick the target block (ie the block that your crosshairs are aimed at).

  • In Survival Mode this will select that block type if you have it in your inventory.
  • In Creative mode, it will select that block if you have it, and add it to your Toolbar if you don’t.

https://wejrt.over-blog.com/2020/12/pastebot-2-1-3.html. The mouse wheel (if you have one) can be used to select items in your Toolbar.

If your inventory window is open, pressing 1–9 will add whatever item your mouse is over to that slot on your Toolbar.

Other Controls

EscShow the menu (this pauses a single-player game).
F1Hide the interface.
F2Take a screenshot.
F3Open the debug screen.
F5Change the view to one from behind or in front of you.
F8Toggle mouse smoothing.
F11Full screen mode.
TOpen the chat window.
/Open the chat window and type / to begin a command.
TABSee list of players (Multiplayer only) or suggest commands in chat window.

Taking Screenshots

Press F1 to remove the toolbar etc from the screen to take a cleaner screen shot.

Press F5 a couple of times if you want to be in the picture yourself.

Press F2 to take a screenshot.

TIP: On some laptops, the F keys are set up to do other things such as control volume and brightness. In this case there will be a key marked fn or function that you have to hold down to get your F key to work.

< Commands
Restrictions
First introduced

Java 1.8 (14w03a)
Pocket Alpha 0.16.0 (Pocket Alpha 0.16.0 build 1)

Fills all or parts of a region with a specific block.

Syntax[edit]

  • Java Edition
fill <from> <to> <block> [destroy|hollow|keep|outline|replace]
The fill command also has an optional alternate syntax when using the replace option:
fill <from> <to> <block> replace [<filter>]
  • Bedrock Edition
fill <from: x y z> <to: x y z> <tileName: Block> [tileData: int] [oldBlockHandling: FillMode]
The fill command also has an optional alternate syntax for replace mode:
fill <from: x y z> <to: x y z> <tileName: Block> <tileData: int> replace [replaceTileName: Block] [replaceDataValue: int]

Arguments[edit]

JE: <from>: block_pos and <to>: block_pos
BE: from: x y z: CommandPosition and to: x y z: CommandPosition

In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
Specifies any two opposing corner blocks of the region to be filled (the 'fill region').
Block position is the coordinates of the point at the lower northwest corner of a block. Because of this, the lesser coordinates of each axis are on the region boundary, but the greater coordinates are one block from the boundary, and the block volume of the source region is (xgreater - xlesser + 1) × (ygreater - ylesser + 1) × (zgreater - zlesser + 1). For example, 0 0 0 0 0 0 has a 1-block volume, and 0 0 0 1 1 1 and 1 1 1 0 0 0 both identify the same region with an 8-block volume.

JE: <block>: block_state
BE: tileName: Block: Block

In Java Edition, it must be a block argument (does not accept block tags). In Bedrock Edition, it must be a block id.
Specifies the block to fill the region with.

BE: tileData: int: int

Must be a 32-bit integer number. It must be between 0 and 65535 (inclusive).
Specifies the block data to use for the fill block. Values that are invalid for the specified block id revert to 0. If not specified, defaults to 0.

JE: destroy|hollow|keep|outline|replace
BE: oldBlockHandling: FillMode

  • destroy - Replaces all blocks (including air) in the fill region with the specified block, dropping the existing blocks (including those that are unchanged) and block contents as entities as if they had been mined with an unenchanted diamond shovel or pickaxe. (Blocks that can be mined only with shears, such as vines, do not drop; neither do liquids.)
  • hollow - Replaces only the blocks on the outer edge of the fill region with the specified block. Inner blocks are changed to air, dropping their contents as entities but not themselves. If the fill region has no inner blocks (because it is smaller than three blocks in at least one dimension), acts like replace.
  • keep - Replaces only the air blocks in the fill region with the specified block.
  • outline - Replaces only the blocks on the outer edge of the fill region with the specified block. Inner blocks are not affected. If the fill region has no inner blocks (because it is smaller than three blocks in at least one dimension), acts like replace.
  • replace - Replaces all blocks (including air) in the fill region with the specified block, without dropping blocks or block contents as entities. Optionally, instead of specifying a data tag for the replacing block, block ID and data values may be specified to limit which blocks are replaced.
If not specified, defaults to replace.

Keycue 8 7 – Displays All Menu Shortcut Commands Minecraft 1.7.10

JE: <filter>: block_predicate
BE: tileName: Block: Block

In Java Edition, it must be a block argument (accepts block tags). In Bedrock Edition, it must be a block id.
Specifies the ID of the blocks in the fill region to be replaced. If not specified, replaces all blocks in the fill region.

BE: tileData: int: int

Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).
Specifies the block data to match when finding blocks to clone. Values (bitwise AND 0xFFFF) that are invalid for the specified block id revert to 0. If -1 or not specified, all blocks that match tileName: Block are filled,

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if one or both sepicified positions are unloaded or out of the world Failed
if the block volume of the source region is greater than 32768 (the equivalent of 8 chunk sections)‌
/fill .. hollow
/fill .. keep
/fill .. outline
/fill .. replace ..
if no block is changed
/fill .. destroyif there is no block changed in the fill region after all blocks in the region are replaced with air
anyOn successChanges blocks in the fill region to the specified block.

Output[edit]

CommandEditionSituationSuccess Count/execute store succeess ../execute store result ..
anyJava EditionOn fail000
/fill .. hollow
/fill .. keep
/fill .. outline
/fill .. replace ..
On success11the number of blocks changed in the fill region
/fill .. destroyOn success11the number of blocks changed in the fill region after all blocks in the region are replaced with air
anyBedrock EditionOn fail0N/AN/A
On success1N/AN/A

Examples[edit]

  • /fill 52 63 -151633 73 -1536 minecraft:gold_block replace minecraft:orange_glazed_terracotta[Java Edition only]
  • /fill 52 63 -151633 73 -1536 gold_block 0 replace orange_glazed_terracotta[Bedrock Edition only]
    • Replaces all the orange glazed terracotta in the selected area with gold blocks.
  • /fill ~-3 ~-3 ~-3~3 ~-1 ~3 water
    • Replaces the blocks in a 7x7x3 region directly beneath the command execution's location with water.
  • /fill ~-3 ~ ~-4~3 ~4 ~4 minecraft:stone hollow[Java Edition only]
  • /fill ~-3 ~ ~-4~3 ~4 ~4 stone 0 hollow[Bedrock Edition only]
    • Creates a house-sized box around the command execution's location, replacing any blocks that would have been inside the box with air.
  • /fill ~-15 ~-15 ~-15~15 ~15 ~15 stone
    • Creates a solid cube of stone centered on the command execution's location.
  • /fill ~-1 ~ ~~1 ~ ~ minecraft:prismarine_brick_stairs[facing=south,waterlogged=true]
    • Replaces the specific blocks around the command execution's location with waterlogged prismarine brick stairs facing south.

History[edit]

This section needs expansion.
Java Edition
1.814w03aAdded /fill.
1.1116w32aAdded block state support to /fill.
Pocket Edition Alpha
0.16.0build 1Added /fill.

Keycue 8 7 – Displays All Menu Shortcut Commands Minecraft Command

Screen reader keyboard shortcuts > NVDA

Also available in a single-page printer-friendly PDF version.

NVDA (Non-Visual Desktop Access) is a screen reader for Microsoft Windows that is totally free, yet fully functional and portable; you can download it to your PC or to portable media such as a USB stick. It was initially released in 2006 by NV Access founders Michael Curran and James Teh—blind computer programmers who believe passionately in universal access to computers.

To install NVDA: Go to http://www.nvaccess.org/download/ . We encourage you to donate if you can. If you can't, you can skip the donation and just download the software.

Note:

NVDA works well with Firefox and Chrome. NVDA also has decent support for Internet Explorer and Edge, but the best testing combinations are NVDA + Firefox and NVDA + Chrome.
+ , +

NVDA shortcut keys

Note: Some keyboard shortcuts require using the NVDA modifier key. By default, both the Numpad Insert key and the Extended Insert key are set as NVDA modifier keys, but users can designate the Caps Lock key as an additional NVDA modifier key. In the tables below, the assumption is that the Insert key is being used as the NVDA modifier key. If you have changed your settings, you may need to substitute the Caps Lock key in the place of the Insert key. Note also that these keyboard shortcuts are for NVDA's desktop keyboard layout setting; some shortcuts are different when using NVDA's laptop keyboard layout setting.

Browse and Focus Modes

Browse Mode: Browse mode is used when reading documents or web pages.

Focus Mode: Macbook pro games. Focus mode is used when the user enters a form or other fields that require user input.

NVDA automatically switches between Browse and Focus modes, but the user can toggle them using Insert + Space Bar.

Speech Viewer

Turn on Speech Viewer: Enabling Speech Viewer opens a window that shows everything NVDA states. This is useful for sighted users learning NVDA for testing purposes. Enable it under Tools in the NVDA menu.

The basics

TopicTaskCommand
On/Off:Turn NVDA onControl + Alt + N
Turn NVDA offInsert + Q
Reading:Stop ReadingControl
Start reading continuously from this point onInsert + or Numpad +
Read next item
Read next focusable item (e.g. link, button)Tab
Activate:LinkEnter
ButtonEnter or Spacebar
Headings:Go to next headingH
Go to next heading of level [1-6]1 - 6
List all headingsInsert + F7
Landmarks:Go to next landmark/regionD
Elements list:Show list of all links, headings, form fields, buttons, and landmarksInsert + F7
Tables:Go to next tableT
Navigate table cellsCtrl + Alt + or or or
Lists:Go to next listL
Go to next list itemI
Graphics:Go to next graphicG
Links:List all linksInsert + F7
Go to next linkK
Go to next unvisited linkU
Go to next visited linkV
Navigate:Toggle between:
Radio buttons,
<select>list items,
Tabs (ARIA widget),
Tree view items (ARIA widget),
Menu items (ARIA widget)
or or or
Go backward:To previous heading, landmark, table, focusable item, etc.Shift + [H, D, T, Tab, etc.]

Reading text

TopicTaskCommand
Line:Say prior line or Numpad 7
Say next line or Numpad 9
Say current lineInsert + or Numpad 8
Start of lineShift + Numpad 1
End of lineShift + Numpad 3
Top lineShift + Numpad 7
Bottom lineShift + Numpad 9
Character:Say prior character or Numpad 1
Say next character or Numpad 3
Say current characterNumpad 2
Say character phoneticallyNumpad 2 twice quickly
Word:Say prior wordCtrl + or Numpad 4
Say next wordCtrl + or Numpad 6
Say current wordNumpad 5
Sentence:Say prior sentenceAlt +
Say next sentenceAlt +
Say current sentenceAlt + Numpad 5
Paragraph:Next paragraphCtrl + or Q
Spelling:Spell wordNumpad 5 twice quickly
Spell word phoneticallyNumpad 5 thrice quickly
Spell current lineInsert + twice quickly
Spell current line phoneticallyInsert + thrice quickly

Tables

TopicTaskCommand
Table:Go to next (previous) tableT (Shift + T)
Cell:Cell to rightCtrl + Alt +
Cell to leftCtrl + Alt +
Cell belowCtrl + Alt +
Cell aboveCtrl + Alt +

Forms

TopicTaskCommand
List all:List all form elementsInsert + F7
Navigate:Next form fieldF
Next focusable itemTab
Next buttonB
Checkboxes:Select and deselectSpacebar
Next checkboxX
Combo boxes (<select>):Open combo boxAlt +
Browse/select options or the First letter
Select multiple optionsShift + (or )
Next combo boxC
Radio buttons:Toggle selection/
Next radio buttonR
Focus mode*:Toggle between focus mode and browse modeInsert + Spacebar

* “Focus mode” allows you to enter data into form fields. Browse mode allows you to navigate the page using standard screen reader shortcuts (e.g. to navigate headings, landmarks, links, etc.)

Other commands

TaskCommand
Search for a word or a phraseNVDA + Ctrl + F
Keyboard helpInsert + 1
Next blockquoteQ
Next key you hit ignores NVDA and is a normal keystrokeInsert + F2
Speak characters typedInsert + 2
Speak words typedInsert + 3
Read entire foreground window (e.g. for dialogs)Insert + B
Announce title of the current foreground windowInsert + T

Additional resources

The full list of NVDA's keyboard commands can be found in the official NVDA User Guide.

NV Access' support webpage is available at www.nvaccess.org/get-help/.





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MacFamilyTree 4.5: Product Page
Publisher: OnlyMac Software (Now Synium Software)
Type: Genealogy Application
License: Commercial/Download ($49, $20 Upgrade from version 3)
Last Updated:27 July 2007
GEDCOM Support: Yes Software Auto-Update: Yes
Languages: English, French, Spanish, German, Swedish, Norwegian, Italien, Danish, Norwegian, Finnish, Nederlands, Japanese
Universal Binary? (For both Intel & PPC-based Macs): Yes
Hardware Requirements: Apple PowerMac with G3 or higher, 1024×768 resolution
MacOS Requirements: Mac OS X 10.3.9 (version 4.4) Mac OS X 10.3 (as of version 4.2.1) – Mac OS X 10.2.x or earlier – use version 4.2.0 or below (see older version listing below for Classic)
Download: MacFamilyTree Demo (From OnlyMac Software, 5.9 MB)
Demo Limitations: Fully functional, however no entries can be saved.
Forums:Unofficial Forum at MacGenealogy.org

Official Description: MacFamilyTree offers all you would expect from a modern genealogy application. It has been completely re-developed from scratch by using the programming tools from Apple. Skylab studio 2 5 demo pc. With MacFamilyTree you can create in a fast and elegant manner, a general view of all relations and kinship and show it in impressive, graphical views. Extensive print options are also offered, as well as the option to publish your family tree on the Internet or burn it directly to a CD.

Screenshots:

Official Notes:

MacFamilyTree is fully based on the Gedcom-standard for international exchange of genealogical data. All features make full use of the modern, graphic capabilities of Mac OS X. Simultaneously editing of several trees is no problem, nor is it to connect or merge several family tree files. Photos from iPhoto can be imported using Drag-and-Drop and the finished family tree, including the photos, is uploaded to your .mac iDisk on the Internet with one click.

Reviews: (If you’d like to contribute one, Contact us)
Macworld Review – June 2007
Family Tree Magazine – Aug 2005:
Mac users who’ve chafed at the dominance of Windows in genealogy software — which exceeds even the Windows-ization of corporate America — will cheer the release of MacFamilyTree 4.5. It’s the most Mac-like genealogy program yet, not only in execution but in style. Indeed, it may be better-suited to Mac enthusiasts who happen to do genealogy than to genealogists who happen to own a Mac.
The Mac Observer – Dec 2004
Janet Tokerud – Aug 2004>
macCompanion (now MacTech, newer version) – Sep 2004
MacWorld’s Genealogy Software Roundup (2001): Part I and Part II

Macfamilytree 9 Para Windows 10 Download

Other Products/Older Versions by OnlyMac Software:
Version 3.6.7 – Supports Mac OS 9/Classic using CarbonLib at OnlyMac Software

Macfamilytree for windows

Version History:
For versions after 4.2.1, please see this link – Once these are formally archived, the version history will be updated here.

Macfamilytree For Windows

Version 4.5 – July 27, 2007

Macfamilytree 8 4 3 X 4 3 X 4 3

Version 4.4.9 – July 6, 2007

Version 4.4.8 (June 25, 2007)

Macfamilytree 9 Review

MacFamilyTree Version 4.4.7 (June 8, 2007)
MacFamilyTree Version 4.4.6 (May 22, 2007)
MacFamilyTree Version 4.4.5 (May 14, 2007)
MacFamilyTree Version 4.4.4 (April 20, 2007)
MacFamilyTree Version 4.4.3 (April 7, 2007)
Version 4.4.2 (March 16, 2007)
Version 4.4.1 (March 8, 2007)

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Version 4.4
Version 4.4 Changes
* Includes “Reports: MacFamilyTree got a new major topic. The first available report is a kinship report that lists all related persons to the currently selected family. The kinship report can show all relatives and name them up to the 6th generation. The revised Person List is also under Reports as well as the Summary.”

Features Overview
4-Speed A/T
4-Wheel ABS
4-Wheel Disc Brakes
8 Cylinder Engine
A/C
AAA-AM FM Group
AAA-Bucket Seats Group
AAA-Cruise Control Group
AAA-Daytime Running Lamps Group
AAA-Intermit Wiper Group
AAA-Leather Group
AAA-Power Driver Seat Group
AAA-Power Locks Group
AAA-Power Passenger Seat Group
AAA-Power Steering Group
AAA-Power Windows Group
AAA-Rear Defrost Group
AAA-Steering Wheel Stereo Cont Group
AAA-Traction Control Group
AAA-Trip Computer Group
Adjustable Steering Wheel
Alarm
Aluminum Wheels
Auto-Off Headlights
Auxiliary Pwr Outlet
Driver Air Bag
Driver Illuminated Vanity Mirror
Driver Lumbar
Driver Vanity Mirror
Fog Lamps
Front Floor Mats
Front Reading Lamps
Gasoline Fuel
Interior Option
Keyless Entry
Locking Rear Differential
Multi-CD Changer
Passenger Air Bag
Passenger Illuminated Visor Mirror
Passenger Lumbar
Passenger Vanity Mirror
Power Driver Mirror
Premium Sound System
Rear Spoiler
Rear Wheel Drive
Tires - Front Performance
Tires - Rear Performance




Wing Ide 6 1 5 X 8



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Hi,
We've just released Wing 6.1, which adds PEP 8 reformatting, includes a How-To for Windows Subsystem for Linux, supports the Qt5Agg backend for matplotlib, allows configuring a path for code snippets, supports evaluating generator expressions that use data from the enclosing scope in the Debug Probe, improves auto-completion for pygame, and makes about 45 other minor improvements. For details, see https://wingware.com/pub/wingide/6.1.0/CHANGELOG.txt
About Wing

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Wing 101 and Wing Personal omit some features and are free to download and use without a license. Wing Pro requires purchasing or upgrading a license, or obtaining a 30-day trial at startup.

Version 6 introduces many new features, including improved multi-selection, much easier remote development, debugging from the Python Shell, recursive debugging, PEP 484 and 526 type hinting, PEP 8 reformatting, support for Python 3.6 and 3.7,Vagrant, Jupyter, Django1.10+ and 2.0, and Windows Subsystem for Linux, improved mainloop support for matplotlib, easier Raspberry Pi development, optimized debugger, OS X full screen mode, One Dark color palette, Russian localization (thanks to Alexandr Dragukin), expanded free product line, and much more. For details, see What's New in Wing Version 6.

Wing 6 works with Python versions 2.5 through 2.7 and 3.2 through 3.7, including also Anaconda, ActivePython, EPD, Stackless, and others derived from the CPython implementation.

For more product information, please visit wingware.com

Upgrading

You can try Wing 6 without removing older versions. Wing 6 will read and convert your old preferences, settings, and projects. Projects should be saved to a new name since previous versions of Wing cannot read Wing 6 projects.

See also Migrating from Older Versions and Upgrading. Rock n roll origins and innovators ebook3000.

Links
Release notice: https://wingware.com/news/2018-07-30
Downloads and Free Trial: https://wingware.com/downloads
Buy: https://wingware.com/store/purchase
Upgrade: https://wingware.com/store/upgrade
Questions? Don't hesitate to email us at [hidden email].
Thanks,
--

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Wingware | Python IDE
The Intelligent Development Environment for Python Programmers
wingware.com

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Intent

The intent of this Success Criterion is to allow people who navigate sequentially through content more direct access to the primary content of the Web page. Web pages and applications often have content that appears on other pages or screens. Examples of repeated blocks of content include but are not limited to navigation links, heading graphics, and advertising frames. Small repeated sections such as individual words, phrases or single links are not considered blocks for the purposes of this provision.

This is in contrast to a sighted user's ability to ignore the repeated material either by focusing on the center of the screen (where main content usually appears) or a mouse user's ability to select a link with a single mouse click rather than encountering every link or form control that comes before the item they want.

It is not the intent of this Success Criterion to require authors to provide methods that are redundant to functionality provided by the user agent. Most web browsers provide keyboard shortcuts to move the user focus to the top of the page, so if a set of navigation links is provided at the bottom of a web page providing a 'skip' link may be unnecessary.

Although this Success Criterion deals with blocks of content that are repeated on multiple pages, we also strongly promote structural markup on individual pages as per Success Criteria 1.3.1. Warcraft 3 tavern heroes.

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It’s time to color! You’re standing at the shelf trying to decide which shade is best. The color on the box looks right, but what exactly does that number in the corner mean? The Koleston KolorSquad is here to crack the shade number code and help you find the perfect, unstoppable color.

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Level is how much lift the color has. The higher the number, the lighter the color.

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  • 2 - Black
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  • 5 - Medium Brown
  • 6 - Light Brown
  • 7 - Dark Blonde
  • 8 - Medium Blonde
  • 9 - Light Blonde
  • 10 - Very Light Blonde
  • 11/12 - Lightest Blonde
Tone is a nuance of color that can be warm, cool or neutral.

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  • 0 - Neutral (for all skin tones)
  • 1 - Ash (for cool skin tones)
  • 2 - Matte (for cool skin tones)
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  • 4 - Red (for warm skin tones)
  • 5 - Mahogany (for cool skin tones)
  • 6 - Violet (for cool skin tones)
  • 7 - Brown (for all skin tones)
  • 8 - Blue (for cool skin tones)'
So, when you’re looking at a shade number, where is the level and where is the tone?

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  • Numbers before the / are the level.
  • Numbers after the / are the tone.
  • Note: twice the same level number (e.g. 55/46) means the shade is very vibrant.

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Wondering how to determine which type of color is best for you? Use the Shade Selector to find your perfect shade.





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  1. An official Jetbrains Conan plugin for CLion. CLion uses CMake as the build system of projects, so you can use the CMake generator to manage your requirements. Check out the new free Conan training courses on JFrog Academy! CLion ¶ There is an. requires zlib/1.2.11 generators cmake 5.
  2. Download the latest version of CLion for Windows, macOS or Linux. Download the latest version of CLion for Windows, macOS or Linux. Coming in 2020.3. CLion includes an evaluation license key for a free 30-day trial.

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CLion is an Integrated Development Environment (IDE) that uses the Cygwin toolset to develop/test C++ programs. It occupies about 920 MB on disk.

Before installing CLion in this handout, you should have already downloaded and installed the Cygwin toolset (if you haven't, go back and do so).

You may want to print these instructions before proceeding, so that you can refer to them while downloading and installing CLion. Or, just keep this document in your browser. You should read each step completely, before performing the action that it describes.

This document shows the installation of CLion version 2019.2; I installed this version during Summer 2019 (although the Registration part, which I couldn't repeat, was from 2016). You should install the latest version to be compatible with how CLion is used in this document.

JetBrain's CLion: Version 2019.2

Section 0) Registering For a Free Copy of CLion

In this section you will register for a free copy of CLion online.

You will ultimately need to provide a copy of your student ID or an unofficial transcript by attaching it when prompted for an OFFICIAL DOCUMENT: you need to provide some 'proof' that you are currently enrolled at UCI. My students have been using CLion for a few years and I have yet to hear of any unresolved problems involving proving they are UCI students.

  1. Click Student License.

    When run, the following JetBrains Products for Learning screen should appear. Fill it in as shown, but with your Name and Email address (not mine).

    Click the APPLY FOR FREE PRODUCTS button.

    The following screen may appear.

    If it appears, click the checkbox.

    Design greeting card templates 2 1. A Thank You! screen will appear, indicating that Jet Brains is sending you a Confirm Request email.

  2. You should receive an email from JetBrains (likely within 5-10 minues) containing the following text:
    Hi,

    You've received this email because your email address was
    used for registering/updating a JetBrains Educational Pack.

    Please follow this link to confirm your intention:

    Confirm Request

    Yours truly,
    JetBrains Team
    https://www.jetbrains.com
    The Drive to Develop

  3. Click the Confirm Request link. A Congrats! You've been approved! screen will appear, indicating that Jet Brains is sending you an Activate Educational License email.
  4. You should receive an email from JetBrains (likely within 5-10 minues) containing the following text:
    Dear <Your first name>

    Congratulations! Your JetBrains Student License is confirmed.

    To activate your license, use the following link:
    Activate Educational License

    After accepting the License Agreement, you will be asked
    to sign up for a Student JetBrains Account. You will use
    this account to sign in to JetBrains product(s) whenever
    you use them.

    Happy coding!

    Yours truly,
    JetBrains Sales Team
    https://www.jetbrains.com

  5. Click the Activate Educational License link. A TOOLBOX SUBSCRIPTION LICENSE AGREEMENT FOR EDUCATION screen will appear.
  6. Click the I Accept button.

    The following JetBrains Products for Learning screen should appear.

  7. Enter your User Name and Password (and Repeat Password), click the I have read.. checkbox, and click the Submit button. Write this information in a location for future reference.

    The following JetBrains Product Pack for Students screen should appear (I have blacked-out my License ID).

    Write down the License ID for future reference.

  8. Note that anyone (even without a university email address) can download a Free 30 Day Trial version of CLion.

Section 1) Downloading/Installing CLion

In this section you will download and begin installing CLion for use with the Cygwin toolset.

  1. Click CLion.

    When run, the following Download CLion screen should appear (ensure the Oval surrounds the operating system you are on).

    Click the Download button to download the executable file named CLion-2019.2.exe, which when run will install the 64-bit version of CLion. It may display another screen asking you to enter information; you can enter information on this screen or ignore it. Its icon will appear on your screen as follows.

    Save this file for future use, in case you need to reinstall it: on my system I stored this file as C:ZDataInstalled SoftwareCLion-2019.2.exe

  2. Double-click the CLion-2019.2.exe file.

    When run, a User Account Control pop-up window may appear on your screen. I could not capture its image, but it asks, Do you want to allow this app to make changes to your device

  3. Click the Yes button on this window.

    If you have no previous version of CLion installed, the following CLion Setup pop-up window should appear on your screen.

    If you have any previous versions of CLion installed, the following CLion Setup pop-up window should appear on your screen. Check the checkboxes for the versions you want to uninstall, and check the checkbox labelled Uninstall silently.

  4. Click the Next> button on whichever window appeared.

    The following CLion Setup: Choose Install Location pop-up window should appear on your screen.

    For simplicity and consistency, ensure the Destination Folder is C:Program FilesJetbrainsCLion 2019.2 (the default).

  5. Click the Next> button on this window.

    The following CLion Setup: Choose Installation Options pop-up window should appear on your screen.

    Check all checkboxes (the default is none are checked).

  6. Click the Next> button on this window.

    The following CLion Setup: Choose Start Menu Folder pop-up window should appear on your screen.

    For simplicity and consistency, ensure the textbox contains JetBrains (the default).

  7. Click the Install button on this window.

    The following CLion Setup: Installing progress pop-up window should appear on your screen.

    It might take (a few) minutes (depending on your connection speed) for CLion to be downloaded and installed. Eventually this window will be replaced by the following CLion Setup - Completing the CLion Setup Wizard window on your screen.

  8. Click the Finish button on this window (leaving unchecked the Run CLion checkbox).

    Find the JetBrains CLion 2019.2 shortcut icon on your desktop.

    If there none, create a shortcut icon (with this name, or just CLion) on your desktop to the file C:/Program Files/JetBrains/CLion 2019.2/bin/clion64.exe.

    You will double-click this icon to start CLion (see the next section).

    Note, when I downloaded CLion I did not need to reboot to complete the installation of CLion; certainly to be safe you can reboot your machine now.

Section 2) Initializing/Testing CLion with the Cygwin Toolset and Clang

In this section you will finish installing CLion and then create, build, and run a trivial CLion project/program (including editing it and seeing how syntax errors are reported). It will also discuss some useful features in the CLion IDE.

  1. Double-click the CLion shortcut icon created above.

    On my machine it takes about 15 seconds for the flash screen to appear, and another 5 seconds for the IDE to display.

    NOTE: The two icons below are from an older version of JetBrains, so the ones you see may differ.

    If you have no previous version of CLion installed, the following Complete Installation pop-up window should appear on your screen. Ensure that the I do not have.. radio button is pressed.

    If you have a previous version of CLion installed, the following Complete Installation pop-up window should appear on your screen. Ensure the Previous version .. radio button is pressed. This configuration information was not removed as part of the uninstall.

  2. Click the OK button on whichever window appeared.

    The following CLion License Activation pop-up window may appear on your screen.

    If it appears, fill in your email and password (see step 6 from 'Section 0') and then click Activate.

  3. The following CLion User Agreement pop-up window should appear on your screen.
  4. Scroll throught and read this document :)
    Click the I confirm that I have read and accept the terms of this User Agreement box.
    Click the Continue button.

    The following Data Sharing pop-up window should appear on your screen.

  5. Click the Send Usage Statistics button.

    CLion loads and the following Welcome to CLion pop-up window should appear on your screen.

  6. Click the New Project text on this window.

    The following New Project pop-up window should appear on your screen.

    In the Location textbox, at the end of the path, replace untititled by trivialtest.

    In the Language Standard pull-down list, select C++11. When you create later projects, this will become the new default.

  7. Click the Create button on this window.

    If a Tip of the Day pop-up window appears, click its Close button; you can first check the box to not display such tips in the future.

    The IDE's pop-up window will appear. There will be some activity at the bottom (see picture below).

    This happens whenever a new project is loaded. Wait for it to finish all its tasks (a few minutes at most).

    At that time I saw a window insert (lower-right) that said

    I clicked Fix and saw a window that said

    I clicked Configure Automatically and saw a window that said

    The following CLion project window should appear on your screen I have resized it below).

    Note that the right pane lists the tabs CMakeLists.txt (which contains the project's make code; it should be familiar if you read the commandline document) and main.cpp (which is shown and contains a trivial C++ program). These tabs appear in the order shown (but you can re-order them by draging/dropping either); if you want more control over these tabs, you can select Window | Editor Tabs | Configure Editor tabs. (first); there you can click the Sort tabs alphabetically or Open new tabs at the end boxes (second).

    If we right-click in the gray area between the Project and Editor panes, we can toggle Show Line Numbers and Show Indent Guides options.

    It useful to click the disclosure triangle to the left of trivialtest in the Project/left pane.

    Every project will contain a cmake-build-debug folder, which will ultimately contain the compiled code (executable) for the project. Later, we will see how to put data files into that folder; the executable uses that folder by default for reading/writing files. Students frequently forget to put their data folders here, causing them all sorts of confusion/delay when trying to read data files.

  8. Depress the File tab and select Settings as shown in the following illustraton.

    The following Settings window should appear on your screen.

  9. Disclose the Build, Execution, Deployment item, and select CMake.

    The following Settings window should appear on your screen (see below for the changes needed to show this exact screen).

    1. Check the Automaticall reload CMake project on editing
    2. Copy and paste the text
      -D CMAKE_CXX_COMPILER=/cygdrive/c/cygwin64/bin/clang++ -D CMAKE_C_COMPILER=/cygdrive/c/cygwin64/bin/clang
      into the CMake Options textbox. These CMake.. switches tells CLion that we will be using the Clang C++/C compilers. Doing so never will be wrong, but it might be unnecessary if you have only one C++/C compiler on your system.

    Another way to fix this problem is to ensure the following lines start your CMakeLists.txt file (see part 10 below, which shows the last line).

    If you do have multiple compilers on your machine and forget to specify these CMake switches or CMakeLists.txt options (or enter the wrong information) you might encounter compliation problems. These error messages often contain the text multiple definition of ..

    You will setup all projects in the same way, so once you do a few, all the rest will be setup similarly. I recommend always doing these two operations once, for every new project.

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  10. Click the OK button on this window.

    There will be some activity briefly at the bottom of the window: CLion is and updating the cmake-build-debug folder, which may take a few minutes.

    If you click (sometimes I needed to double-click) the appearing at the 2nd to bottom line of your window, the following CMake-Debug pane will appear at the bottom of CLion project window (it may appear automatically if there is a problem with your CMake file).

    The CMake Debug pane will shows CLion checking whether the CMake switches you entered are legal, You can scroll through the information in the CMake Debug pane (to see if there are any errors). By clicking this same icon, the CMake Debug pane will disappear. When you scroll through the CMake Debug pane it should show something very similar to the following.

    Especially important here is seeing ..cygwin64/bin/clang -- works and ..cygwin64/bin/clang++ -- works.

    If you want to examine the CMakeLists.txt file, click on it (the tab in the right pane). It will update the right pane to

    If you do this, click on main.cpp (in the right pane), to return to the C++ program.

  11. Click the (Build icon) on this window.

    The following CLion project window should appear on your screen.

    The results of the build appear in the Message Build pane, which is automatically displayed. This trivialtest C++ program has now been built (compiled and linked successfully); either could have dispayed errors in the Message Build pane. Such errors must be corrected before a program can be run.

  12. Click the (Run icon) on this window.

    The following CLion project window should appear on your screen.

    The results of running the program print in the Run trivialtest pane; when the program terminates, the Run trivialtest pane retains the history of the program's execution (input/output).

  13. To edit, rebuild, and rerun the program, change the output string to 'Goodbye, World!' and then click the (Run icon) again. CLion will try to both rebuild the project and rerun it. You will briefly see the Message Build pane as shown above; because building is successful this pane will disappear the code will be run, with the Run trivialtest pane replacing it.

    The following CLion project window should appear on your screen.

    The results of rerunning the program appear in the Run trivialtest pane.

  14. If we create a syntax error (remove the ; at the end of the cout line), CLion will soon highlight the character after endl (where the ; belongs), show a red squiggle under the error, put a purple bighlight over endl, and put a purple underline at the right end of that column, all in the main.cpp pane. If we hover over the red squiggle, the main.cpp pane shows

    If we hover over the purple line, the main.cpp pane shows

    CLion will also put a white ! surrounded by a red circle at the end of the top line in the main.cpp pane.

  15. If we try to rebuild (or run) this code (it will fail), click the (Build icon) or (Run icon) again.

    The following CLion project window should appear on your screen.

    The failed results of attempting to rebuild the program appear in the Messages Build pane (there is no Run trivialtest pane because the code failed to compile/link); here you can reposition the separation between the mail.cpp and Message Build panes to show the entire program and allow all the errors to appear.

We will now continue by learning how to download a CLion project and run it. During the quarter, you will be asked to do this for all programming assignments and many quizzes.

Section 3) Testing Downloadable CLion Projects with the Course Libraries

In this section you will learn more about CLion, by downloading the course libraries and then downloading/building/running a CLion project that contains various programs that use these libraries. We assume that you have CLion open and the trivialtest project in its window.

  1. Create a new shortcut named ClionProjects (to the folder C:UsersyournameClionProjects, which CLion should have created, now containing only the trivialtest folder) and place it on your desktop near the shortcut that you use to start CLion.
  2. Download and unzip the file libraries; Copy its three folders (courselib, gtestlib, and test_all_data_types) into the folder ClionProjects shortcuts; it should already contain the trivialtest folder, created by the operations above.

    Generally, whenever you download CLion projects, you will unzip them and then copy their folders into the folder that ClionProjects shortcuts.

  3. Click the File tab near the upper-left corner of the CLion window; then click the Open option in the pull-down menu.

    The following pop-up window should appear on your screen.

    You may need to scroll this window and disclose/undisclose various folders to make it appear as shown above. The Users folder should contain a folder with your name (Pattis for me); it should contain a folder with the ClionProjects folder; it should contain the three folders courselib, gtestlib, test_all_data_types, and trivialtest.

    Click on the test_all_data_types folder, so that it is highlighted as shown above.

  4. Click the OK button on this window.

    The following Open Project window should appear on your screen.

  5. Click the This Window button on this window. (clicking New Window creates a second project window, which is sometimes useful, but can also cause confusion; we are done with the trivialtest program in this document.)

    The following CLion project window should appear on your screen (after you disclose the test_all_data_types folder).

    Again, there will be some activity at the bottom (see picture below).

    This happens whenever a new project is loaded. Wait for it to finish all its tasks (a few minutes at most). Also, if a message about Defender is displayed, see Section 2, Part 7 of this document for information how to proceed.

  6. Scroll downward, select lines 30-35, and press ctrl-/ (this notation means, while holding the Ctrl key -it is like a shift key- press the / key), which uncomments the chosen lines (recall in C++ we use // double slashes for comments).

    The following CLion project window should appear on your screen.

    If you press ctrl-/ again, it will comment the lines; so this command really means toggle-comment on the selected lines. Before continuing ensure lines 30-35 are uncommented.

  7. Click the (Build icon) on this window The following CLion project window should appear on your screen. It shows the Message Build pane.

    Then click the (Run icon) on this window.

    The following CLion project window should appear on your screen.

    It shows the Run Build All pane.

      We could have bypassed the Build icon and just clicked the Run icon. In older versions of CLion, it wass useful (esepcially with programs that contain syntax errors) to Build and Run separately. If we clicked only Run, CLion would show the Message Build pane briefly; then immediately remove it -possibly losing useful information- and show the Run Build All pane. This version of CLion, seems to retain the Message Build pane, which we can access by pressing the 0: Messages button on the second to last line of the IDE.

    Experiment with this driver by entering commands (and their arguments, when prompted) to better understand the set data type. You can terminate this driver either by

    • entering the q command,
    • clicking the (Stop icon) on the left of the Run Build All pane

    After terminating the driver, click the X to the right of the Run Build All pane to close/remove it.

    Note 1: if you try to close/remove the Run Build All pane before terminating the code runing in it, CLion will display the pop-up window

    Note 2: so long as you don't terminate the Run Build All pane, you can redisplay it by access by pressing the 4: Run button on the second to last line of the IDE.

    I suggest that you try terminating the driver with a q command; then, rerun the program and terminate it with the Stop icon. Also experiment with building/runing the code (possibly adding a syntax error by removing any of the semicolons in driver.cpp. Finally, experiment with clicking the 0: Messages, CMake and 4: Run buttons (you can try. Doing these tasks with this program now will make it easier for you to understand how to develop/debug your own code.

  8. We briefly examined the cmake-build-debug folder which appears in this project when test_all_date_types is disclosed.

    Now we will examine it in more detail, but via an Explorer window, not via CLion. Click on the ClionProjects shortcut to open an Explorer window, then double-click its test_all_data_types folder, and finally double-click its cmake-build-debug folder.

    The following Explorer window should appear on your screen.

    Whenever you create a project, a cmake-build-debug folder will appear in its project folder. We have built two projects in this handout: test_all_data_types and trivialtest; each has its own cmake-build-debug folder.

  9. Double-click the file test_all_data_types.exe in this folder to run this program in Windows, outside of CLion. The following MS-DOS window should appear on your screen.
    If an error pop-window like

    appears (many different messages may appear; sometimes a sequence of error message), you likely forgot to add C:cygwin64bin to the Sytsten variable PATH (illustrated below): see the Cygwin handout, step 15, for detailed instructions on how to fix this error.

    Experiment with this driver by entering commands (and their arguments, when prompted); it runs as it did in the CLion Run pane. Note that when you enter the q command the program terminates and the MS-DOS window immediately disappears (unlike the CLion Run pane).

    So, when a program we run under CLion terminates, its Run pane retains the input/output information (by cin/cout) after the run terminates, but when we run it directly in an MS-DOS window, the window disappears after the run terminates. For example, if you find the trivialtest.exe file and run it by double-clicking this file, its MS-DOS window will run and then immediately disappear.

    For a program that produces lots of output and terminates, we can always put an input statement at the end, so it doesn't terminate until the user enters something. It is sometimes faster to run the program in an MS-DOS window, rather than in CLion.

  10. Find the input files folder in the test_all_data_types folder and copy all of its .txt data files into the cmake-build-debug folder that contains the test_all_data_types.exe file. Copy these files using an Explorer window or the Project pane in the CLion window (after disclosing the cmake-build-debug and input files folders).

    The following Explorer window shows what the cmake-build-debug folder should contain.

    Then, run the program (either in the CLion Run pane or a MS-DOS window; try doing it from both places) and issue the lf command (load from file); when prompted for the file name, just press the Enter key to choose the default (loadset.txt).

    When running using the CLion Run pane, the following CLion project window should appear on your screen.

    IMPORTANT: If a program reads data files, the root folder for the specifying the files is the folder in which the .exe file appears. It is simplest to copy all the data files into this folder. An alternative would be to leave the files in the input files folder, copy the entire folder, and then refer to these file names like input filesloadset.txt.

  11. A typical project folder may have more than one .cpp file with a main function (as test_all_data_types has). Only one of these .cpp files can have its main function uncommented, otherwise its Build/Run will fail. When working on project, it is typical to
    1. Comment-out code in one .cpp file.
    2. Uncomment code in another .cpp file.
    3. Rebuild/Rerun the newly uncommented .cpp file.

    In the test_all_data_types project folder, the driver.cpp file has many main functions: we uncommented one (in step 6 above) to allow us to run the Set driver. If more than one main function is uncommented, attempting to build the code will result in the compiler specifying a redefinition of 'main' error, illustrated below when two main functions are uncommented.

    The test_all_data_types project folder also contains many .cpp files (their names all start with test) that each contain one main function (each is a Googletest for one data type). If more than one file contains a main function, attempting to build the code will result in the linker specifying a multiple definition of 'main' error.

    To switch this project from running the Set driver to the Set Googletest

    1. Comment-out lines 30-35 in the driver.cpp file: select them and type the ctrl-/ command to toggle the commenting on the selected lines (comment them). All lines in driver.cpp should be commented.
    2. Scroll down the Project Pane (on the left) and double-click the test_set.cpp file so that it appears as an editor tab.
    3. Type the ctrl-a command to select all the lines in this file.
    4. Type the ctrl-/ command to toggle the commenting on the selected lines (uncomment them).

    Click the (Run icon). When prompted enter the three lines of information shown and press Enter after each entry.

    The following CLion project window should appear on your screen.

    ICS-46 will provide Googletests like these for many programs, much as ICS-33 proivded batch self-check files: so you will automatically receive feedback on the correctness of your code.

We are now at the end of this handout. You will not need to repeat the first two sections during the course, but you will frequently download project folders and use them as demonstrated in Section 3. Please feel free to experiment with the CLion Integrated Development Environment and ask questions about it on Piazza. Any time that you spend experimenting with it now (before doing assignments), likely pay for itself many times over: no one wants to experiment with CLion when under deadline pressure for an assignment.

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Open Source 2D-CAD

LibreCAD is a free Open Source CAD application for Windows, Apple and Linux. Support and documentation are free from our large, dedicated community of users, contributors and developers.

You, too, can also get involved!

How it started

LibreCAD started as a project to build CAM capabilities into the community version of QCad for use with a Mechmate CNC router.

Since QCad CE was built around the outdated Qt3 library, it had to be ported to Qt4 before additional enhancements. This gave rise to CADuntu.

The project was known as CADuntu only for a couple of months before the community decided that the name was inappropriate. After some discussion within the community and research on existing names, CADuntu was renamed to LibreCAD.

Porting the rendering engine to Qt4 proved to be a large task, so LibreCAD initially still depended on the Qt3 support library. The Qt4 porting was completed eventually during the development of 2.0.0 series, thanks to our master developer Rallaz, and LibreCAD has become Qt3 free except in the 1.0.0 series.

Meanwhile, for LibreCAD 2.2.0 series, Qt5 is mandatory.

LibreCAD is a feature-packed and mature 2D-CAD application with some really great advantages:

Completely and Utterly Free

No worries about trials, subscriptions, license costs or annual fees.

Open Source and GPLv2

Developed by an experienced team and supported by an awesome community, LibreCAD is also free to hack and copy.

No Language Barriers

It's available in over 30 languages with cross-platform support for macOS, Windows, and Linux.

macOS


Help is needed for macOS deployment.

from SourceForge
Find latest stable DMG packages there.

from GitHub
Find latest stable DMG packages there.

Windows

from SourceForge
Find latest stable EXE installer there.
Also automated nightly build installer for bleeding-edge versions.

from GitHub
Find latest stable EXE installer there.
Also special prerelease installer for beta testing versions.

Linux

Check your distributions preferred package manager, if LibreCAD is available there. But the version may be a bit older.
For Debian/Ubuntu distributions, you can use our Launchpad PPAs for stable or daily versions.

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Build from source

This is an option for all platforms.

If we don't have the binary installer you are looking for, you can try to build LibreCAD from source code.
How this works for each platform can be read in our Wiki .

Source code could be downloaded from GitHub as ZIP archive.

Or you can clone or fork our repository, which is recommended if you plan to contribute.

The LibreCAD team is a small group of dedicated people. Lots of things have been worked out, but plenty of bugs and features are still waiting to be solved. How can you help? We need all the skills in the community as coders, writers, testers or translators.

An open source community is a dynamic thing; people come and go as their private situation drives or stops them contributing. So, it will always help if you have existing resources we can use, know what other projects do in specific areas, or, most importantly, do what you do best and have fun doing it!
You don't have to sign a lifetime contract to contribute. Whether you can help others in the forum, garden the wiki, or apply one or many patches, our broad user base will appreciate your work.

Clion 2020.2

Come join our community, and contribute in any way you like.

Developing

If you are an outstanding developer in C++ or a beginner we can use your help.
With a bit of determination, the IRC channel, Zulip chat and the Libre-CAD-dev mailing list, we can help you get started and make progress.
All you need is linked in download section and top links above.

Documentation

Developers usually make bad documentation for users, so if you like making documentation, great!
There have been extensive GUI changes in 2.1 series which need to be documented.

Translation

Help localize LibreCAD, we currently support over 30 languages.
Our translation server is over here: https://translate.librecad.org/ .
You can complete new languages, or request creating translations for a new language in the forum .

As a non-profit, community driven open source project LibreCAD is dependent on having good relationships with friends and sponsors.

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BRL-CAD is a powerful open source cross-platform solid modelling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, a system performance analysis benchmark suite, geometry libraries for application developers, and more than 30 years of active development.

BRL-CAD and LibreCAD collaborate in Google programs. We participate under the umbrella of BRL-CAD in Google Code-in and Google Summer of Code where we mentor school pupils and students in participating in open source projects.

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JetBrains has generously supplied us with CLion licenses for the development of LibreCAD. This powerful IDE helps you develop in C and C++ on Linux, OS X and Windows, enhancing your productivity with a smart editor, code quality assurance, automated refactoring, and deep integration with CMake build system.

Earlier in September, we began the 2020.3 Early Access Program for CLion which introduces the following enhancements:CTest supportAn action to set execution point in the debuggerInitial portion of MISRA C and C++ checksClang completion snippetsMore Makefile projects supportToday the new 2020.3 EAP build for CLion is available! Here is a brief overview of the highlights you will find in this new EAP version:Improved Google Test support.Recompile single file is now available for Makefile projects.Enhancements for Qt projects: code completion for Qt signals and slots, Q




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We are pleased to announce the release of Bokeh 1.4!

Highlights include:

  • Searchable Docs! This is a big deal and has been a long time coming. #8209
  • New docs site theme! This is a fresh new look for our docs site, and looks great on mobile devices. We couldn’t have done it without Joris Van den Bossche— more on that further down.
  • Bokeh Server security features! Native SSL termination, support for cross-site cookie protection, and the ability to add authentication flows to protect your Bokeh app with a login. #9139, #9140
  • Embedding Bokeh applications directly in Django! No Tornado necessary if you’re already working with Django! #9009
  • New, more direct JupyterLab/Ipywidgets Integrations!#9137

For full details, see the CHANGELOGand Release Notes.Additionally, examples for each release are uploaded to CDN.Click here to download.

If you are usingAnaconda, Bokeh can most easily be installedby executing the command conda install -c bokeh bokeh . Otherwise, usepip install bokeh.

With TextEdit, you can open and edit rich text documents created in other word processing apps, including Microsoft Word and OpenOffice. You can also save your documents in a different format, so they’re compatible with other apps. How to open, edit, and convert documents. https://lgpg.over-blog.com/2020/12/textedit-mac-download.html. Textedit free download - TextEdit Automator Action Pack for Leopard, TextWrangler, SubEthaEdit, and many more programs. Huge disappointment I keep notes using TextEdit on my Mac and was looking for a way to edit them on my mobile devices. I use textedit’s Alt-Tab shortcut for creating bullet points and outlines and its Ctrl-K shortcut to link text to web pages. The latest version of TextEdit is unknown on Mac Informer. It is a perfect match for Office in the Productivity category. The app is developed by Apple Inc. And its user rating is 3.9 out of 5.

Announcements

This is the last Bokeh release to support Python 2. Starting with Bokeh 2.0, only Python version 3.6 and up will be supported.

Bokeh passed quite a milestone in October: our Github repo showed that in a month, there were over one million Bokeh package installs. That’s great to see!

We’ve seen some great examples of Bokeh in action on our Discourse site this month. For some inspiring data visualization case studies, you may want to check out:

  • anthonydouc’s Interactive Water Supply Optimisation app, with a link to the interactive tool! anthonydouc says that the app “makes extensive use of embedding bokeh elements in a custom template using bootstrap, which was a great feature brought in that enabled this entire app so a big thank you to all the devs!”
  • jcacabelos’s Crossplatform Tool for 1st Quality Control on Hydrographic Cruise Data, a demo of a highly interactive Bokeh app embedded with Electron. jcacabelos links to the project in GitHub, and there’s a good discussion on the Discourse about the logistics of the Electron embedding.

If you’ve built something with Bokeh, we’d love to see it and share it with our community! The Showcase section of our Discourse site is dedicated to examples of Bokeh in action. It’s always exciting to see data visualizations done well, and tools and ideas used in innovative ways.

New Features

Searchable Docs

Search has been restored to the Bokeh documentation site! We are looking to migrate to an ad-free Google Custom Search Engine in the near future; for now, search is implemented using a client-side JavaScript search capability. You should be able to find what you’re looking for on docs.bokeh.org without searching externally. Give it a shot and let us know what you think– we want to hear your feedback!

New Docs Site Theme

While you’re checking out that new search capability, take a look at our clean, fresh new theme for the documentation site. This beautiful makeover was made possible by Joris Van den Bossche, who shared some work he’s done on theming docs for pandas.

The new theme is also mobile-friendly! Click around, and again, let us know what you think– we’ve got a Discourse thread going to discuss ideas and observations, and we’d love to hear from you.

Bokeh Server Security Features
  • Native SSL termination is now supported when using the standard Tornado-based Bokeh server. This simplifies the process of setting up HTTPS connections to Bokeh apps; previously this had required a complicated setup behind a reverse proxy. See the docs for details on how to set up SSL Termination.
  • Support for cross-site cookie protection has been added, making use of Tornado’s built-in XSRF protection. Adding this feature is as simple as adding a command option or environment variable; details on how to do this are in the docs.
  • New auth hooks have been added to support logging in and out of Bokeh Server apps, making use of Tornado’s RequestHandler.get_current_user method. This enables developers to create private applications protected by a username/password. Information on how to implement this can be found in the docs, and we also have a working example on GitHub.
JupyterLab / iPyWidgets Integrations

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With the updated jupyter_bokeh extension, it is now possible to render Bokeh figures andwidgets as ipywidgets or use them in ipywidget layouts. This allows for much more fluid,programmatic interaction between Bokeh and Jupyter components without the need to usepush_notebook() or handle Jupyter comms manually. Installation instructions can be found here.

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Embedding Bokeh Applications in Django

It’s now possible to embed Bokeh applications in Django, without need for a separate Tornado process. This is possible because Bokeh server code can now also make use of the Django Channels library for communicating with web browser sessions. Note that Django integration works only onPython 3.6+.

Precompiled Bokeh Extensions

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It’s now possible to create pre-compiled bokeh extensions using the bokeh build CLI command and bokeh.ext.build() API. Such extensions are compiled once and can be distributed with Python packages and/or as NPM packages. Note that this feature is provided as a preview and on a provisional basis only. Full and refined support will be available in Bokeh 2.0.

… and more! The complete list of changes for 1.4.0 can be seen on GitHub.

Coming Up in 2.0

We’ve still got some great new features just around the corner. Here’s what you can expect in the upcoming 2.0 release:

  • Ability to specify an expiry (and a not-before time) on session tokens
  • Session tokens will no longer be transmitted in HTTP query arguments

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… and all the many changes previously outlined in our post, Preview of 2.0 Changes.

Many thanks to all the new contributors to helped make this great release!

As always, anyone interested in helping out should drop by theDev Chat Channel and say hello!